Wrike vs Slack - How to manage your team efficiently
Are you able to improve your team’s output? Optimising workflow and producing more work at a higher quality is the goal all managers are constantly pursuing.
At this time more so than ever, with the world in lockdown during the Covid-19 pandemic, businesses are having to adapt their workflow to match the changing situation. Making the most of new tools is vital to keep teams efficient and outputting quality work to be proud of. This article will look into two very powerful tools that can help teams improve their collaboration, Slack and Wrike.
If you’re thinking of signing up to one of these products, read on below to find out more about what each of them has to offer.
What is Wrike?
Wrike is a tool that facilitates online project management and collaboration between teams. It allows for full oversight of projects and how far along they are in the pipeline. It’s becoming very popular because it’s a one-stop-shop for all collaboration needs.
With Wrike, a project becomes more visible, visual timelines allow quick and easy understanding of progress and these can be adapted around each project’s key deliverables. Tasks can be prioritised and pushed through ahead of other projects if needed, and attachments can also be connected such as emails, files and further comments.
Couple all this with a time tracking system that is inbuilt to the platform, teams and project managers can get an up to date, real-time understanding of where their projects are, accessible on both desktop and mobile.
What is Slack?
Slack differs from Wrike in its product offering. It’s primary focus is to improve collaboration by offering a new channel of communication that can be the central point of access for messages, files, and tools.
Slack aims to reduce the need of emails and for a lot of companies, it has been successful with this goal. Particularly for internal emails between teams. Slack is essentially an instant messaging service as well as an archive tool.
It’s available to use on both desktop and mobile, with push notifications if desired to make sure teams don’t miss out on the latest updates. Different rooms can be created for the projects you are working on, which means messaging doesn’t get lost or convoluted with other projects. It can all be kept neatly organised. Private messaging is also available for individual conversations between team members.
Wrike has multiple payment plans, with each tier providing a different service to the customer. This allows the product to be tailored to the specific needs of the organisation using it and delivering that on a budget they can afford.
There is a free plan which can be used for up to 5 team members, with an unlimited amount of collaborators. These collaborators are able to view and access projects, but cannot edit and create tasks in the free plan. A business will also get 2gb of storage.
There is also a professional plan, which is $9.80 a month per user and a business plan, which is $24.80 a month per user. The other packages work on a bespoke payment plan that need to be negotiated with Wrike directly.
Slack also has a free package, alongside two paid plans, standard and plus. On the free plan, you will be given 5gb of storage, on the standard plan 10gb of storage is available. The plus plan provides 20gb of storage. The standard package costs $6.67 per user per month, if paid annually. If paid on a monthly basis it costs $8 a month, per user. Comparatively, the plus package is $12.50 a month per user, if paid annually. If paid monthly, it is $15 per user.
Both Wrike and Slack are great tools to improve team collaboration and to manage projects more effectively. Depending on what your needs are, one will be more suited than the other. Wrike is well suited for directly managing and overseeing projects, whereas Slack is extremely useful in speeding up communication and sharing information. The products don’t have to be used separately either, many companies enlist the services in a combined approach.
If we imagine ourselves back in past decades, the technology we have today was the stuff of science fiction. For gamers playing on arcade machines, or even consoles, the idea of cloud gaming wouldn’t have been conceivable for many.